Computing

Technology is everywhere in our world and can impact how we live, work, play and most importantly- learn.

At Brunton we use the National Curriculum to guide our Computing planning across the Key stages. We teach computing as a discrete subject and the children are also provided with opportunities to apply these across the curriculum.

We focus on three areas within Computing: Computer Science, Digital Literacy (E-Safety) and Information Technology.  In each classroom you will find a set of E-Safety promises that the children have agreed upon, reminding everyone to use technology in a safe and thoughtful manner.

Our staff and children embrace and enjoy technology and have a secure understanding of how to keep happy and safe whilst using it. From coding, to collaborating, our aim is their technology empowers our children to be creative and innovative in their learning. We welcome Computing as a means of successfully preparing our children for their future.

We have a group of school representatives from Year 3 and Year 4 called Digital Leaders, who are our Computing experts.

Our Aim

At Brunton we recognise the crucial role of computing in the modern world. Our Computing curriculum is designed to empower students with the knowledge and skills needed to thrive in an increasingly digital society. Through a carefully crafted curriculum, we aim to instil a passion for technology, foster creativity and develop problem-solving abilities. We aim to provide our students with a high-quality computing education that equips them with the knowledge, skills, and values they can confidently navigate and utilise on a variety of digital platforms.

We believe that oracy, metacognition, and community are key drivers in achieving this aim.

Oracy:

At Brunton we recognise the importance of oracy skills in empowering students to communicate effectively in a digital age. The integration of oracy within our computing curriculum enhances collaborative learning, critical thinking and the ability to articulate ideas. Our computing curriculum provides opportunities for children to use their knowledge to explain, investigate and problem solve through debugging programs. We provide opportunities for children to showcase oracy skills through E-Safety meetings where the Digital Leaders present how to stay safe online to their parents. We promote the use and understanding of computing-specific vocabulary, ensuring that students can articulate technical concepts clearly and accurately.

Successful Lifelong Learners (Metacognition):

At Brunton, we help our children learn how to learn. We actively model, teach and practice the skills needed to become Successful Lifelong Learners through the use of our learner characters.

We will teach children to:

  • Reflect on how they approach computing tasks
  • Articulate their problem-solving strategies.
  • Be brave by pushing themselves to step out of their comfort zone.
  • Be flexible and have an adaptive mindset when they encounter difficulties.
  • Foster a positive attitude towards problem-solving
  • Develop and encourage their curiosity
  • Be confident in asking questions to further their learning
  • Self-access their understanding of computing concepts and identify areas of improvement.

Community:

We have built collaborative partnerships with subject specialists such as GEM Education to engage and inspire the children of Brunton. Our computing curriculum recognises the importance of Digital Literacy and through Safer Internet Day we work together with parents through parent workshops and meetings delivered by experts alongside our Digital Leaders. We embed respect, tolerance and understanding through our computing lessons particularly digital literacy and how our children can be a responsible member of the online community.

At Brunton First School we teach discrete Computing lessons to develop knowledge, skills and understanding, whilst also providing a range of opportunities throughout school to employ Computing skills across the curriculum. Computing enables children to safely, responsibly and respectfully access portals such as the internet through Digital Literacy. Our computing curriculum is designed to address the three main strands of the computing curriculum (Computer Science, Digital Literacy and Information Technology) and develop an understanding of how the digital world effects our lives.

To support the use of technology and the delivery of the curriculum, members of teaching staff receive computing training delivered by GEM Education throughout the year as well as workshops delivered to the children by GEM Education.

As part of our pupil voice, two children from each class (Years 3 and 4) are elected by their teacher to be ‘Digital Leaders’ in which they have responsibility for providing support and technical assistance to fellow students and staff. They also help Mrs Ayre promote online safety with parents and the rest of Brunton.

E-Safety and Digital Literacy is now integral in the lives of children and young people in their everyday lives.  Technology is a powerful tool, which can open up new opportunities for everyone. At Brunton, it is important for children to feel confident and safe whilst using technology. Our E-Safety curriculum has been designed to highlight important rules and themes of which all children need to be aware of in order to be safe and confident digital users. Our E-safety curriculum is also linked to our PSHE curriculum and is referred to often so children do not forget.

Children will gain the skills and knowledge to become computer literate citizens to prepare them for the 21st Century as we teach the children about the media, the internet and how to stay safe online. Children gain the opportunity to represent their classes as ‘Digital Leaders’ with an increasing responsibility as they move up through school. These roles embed the understanding that our children have a voice. Our Brunton children will succeed in their next education journey at middle school because they will have experience of coding, programming, debugging which develops their resilience, social interaction and the ability to cope in different situations. Computing opens a wealth of opportunities for children both on a professional and personal level. Computing can be the step into every career, but in particular gaming design, website design, coding and programming. Our computing curriculum will ensure that pupils become digitally literate which means they will be able to use, and express themselves and develop their ideas through, information and communication technology.

EYFS

Technology is embedded across all areas of the curriculum and children are exposed to a range of technology using interactive devices such as story headphones, iPads, interactive whiteboards and PCs. Through the use of Beebots, children begin to develop a sense of instructional coding which supports children’s transition to KS1.

KS1/2

Planning ensures good progression and coverage across the primary age range, with prior learning being revisited and then built on across the key stage. Some schemes of work spread across a half term and some across a full term, depending on the content. Each scheme of work progresses to a final piece of work for the unit. Evidence will be regularly collected  from a variety of abilities and is saved in the Computing folder on the shared drive.

  • A starter activity to remind pupils of prior learning and encourage children to revisit key knowledge and skills develop their working memory as they acquire new subject knowledge
  • Introduction of the computing element, knowledge and skills with opportunities to talk, explore and share ideas
  • Task – Children exploring new software as they apply and develop their knowledge and skills.
  • Plenary with opportunity to revisit and reflect on key vocabulary and learning

 

Through our Computing lessons we use a metacognitive approach to teaching and learning which includes;

  • Modelling by the staff, verbalising their thinking
  • Setting an appropriate level of challenge
  • Promoting and developing metacognitive talk in the classroom – language development and acquisition
  • Vocabulary is built upon and used in each lesson.

Teachers use their observations, as well as scrutiny of completed work, to assess who has met or not met the intended outcomes of a lesson. These children then receive in class support from the class teacher or further support from their peers. This information can also be used to inform groupings of the children the following lesson, enabling teachers to have a clear focus on supporting the needs of individual children. The curriculum is designed to be sequential, building on areas worked on in previous years, allowing children to build on their previous skills and allowing peer to peer support across many areas of the curriculum.

Teachers assess children’s progress within the computing curriculum against an agreed set of school expectations for each year group. The expectations of children are high and we strive to best equip children for use of the technology throughout their lives both academically and socially.

 

The Headteacher and computing subject leader play a central role in the monitoring and evaluation of the quality of teaching and learning of computing in the school.

The monitoring strategy:

  1. Children’s work and planning scrutinies are conducted.
  2. Pupil voice is conducted to ascertain how children feel about their learning.
  3. Lesson ‘drop ins’ and observations take place in all classes throughout the year.

The subject leader is responsible for monitoring attainment and progress, the outcomes of which are collated in the subject leadership folder and fed back to staff at an appropriate time.

Children at Brunton First School will be digitally literate and able to join the rest of the world on its digital platform.  They will be equipped, not only with the skills and knowledge to use technology effectively and for their own benefit, but more importantly, safely.  We see this through talking with our children about their learning and what they can remember and observing their natural handling of technology across the curriculum The biggest impact we want on our children is that they understand the consequences of using the internet and that they are also aware of how to keep themselves safe online. Our computing curriculum is designed to have lasting impact on each student, preparing them for a dynamic and digitally-driven world.

Good to get some easy points on keeping children safe and it is really important to keep children aware.

Parent Workshop Feedback 2024

Great fun session. Some great tips and information on how to tackle internet issues with young kids.

Parent Workshop Feedback 2024

Excellent session, I will spend more time with my child on the internet to learn about the sites he is interested in using.

Parent Workshop Feedback 2024

Great session to work with children and helps us understand what is being taught at school so we can give the same message.

Parent Workshop Feedback 2024

Thank you, it was good to have examples of the kind of language to model when talking about internet issues with young children.

Parent Workshop Feedback 2024

Its nice to have the opportunity to do these things together. It’s very positive that children are being taught about internet safety both at school and home.

Parent Workshop Feedback 2024

“From this meeting, I understand that it is important for parents to spend time sharing games with their children and to increase their security and reduce sharing of photos online of our children. Thanks!

Parent feedback fro E-Safety meeting

I liked making a book all about the London landmarks in Book Creator.  We found the pictures on Google Earth first and then put them into Book Creator.

Year 2 Computing Feedback

This is how you stay safe online: don’t friend someone on a game like RoBlox unless you know them.  Either don’t click on links or swipe them away. If you see something you don’t feel comfortable about tell a grownup. When I use Youtube my parents check what I want to go on.  We have e-safety promises in the classroom.

Year 4 E-Safety Feedback

I like code.org because its really good for your brain but it’s also a really fun game. In Powerpoint we get to use our imagination to choose pictures and writing.  In Scratch Jr I loved making my own game.  I-Movie and Stopmotion are so much fun.

Year 3 Computing Feedback